October 28, 2024

Important Upcoming Dates!

As we reach the end of October, we wanted to pass along news of the next patch, as well as an update for those anticipating a revised & accessible roadmap for early access!

Our next patch will be coming November 27th (11/19 Correction: November 22)! Expect this update to focus on improving AI and combat. Shortly after, on December 4th, we’ll provide you the new living roadmap, alongside greater detail about the NEXT update which will be the first to feature new content & objectives! Update as of Nov 19th, we've just announced we will be at the OTK Winter Expo on December 4th. Our participation in this event is to coincide with the release of our roadmap information. Hope you all tune in!

We will be releasing updates at a wider cadence going forward for the sake of efficiency. For a little additional context on these dates, check out our super professional video here:

I didn't have to make this video as goofy as I did. I did that for you. I sent this video to the directors for review, and their response was, and I quote: "What is an acceptable level of cringe. Scientifically." Let us know if you have shriveled into a raisin while watching this video. Fax them your opinions.

Thanks for playing with us and continuing to support us in our early access development. The best is yet to come! As for me, I’ll continue improving how we share updates on the game’s development to you all! For now, here’s some bits of work happening in the background:

BTS Developments

Early this month, our animator had gone back to improve glide, particularly the weaponed stance. The main detail he adjusted was the wrist and head, lowering the position so they align better with the movement animations. He says while the work isn’t challenging, it is time consuming because he has to make manual adjustments for all the weapons, including all flight directions and speeds.

Our environmental artist is working on new foliage! Tree types are first created with specific branch, trunk, and leaf proportions. Once a tree type’s visual style is established, different size variations are created using the same rules applied to the parent tree. An asset that can be chopped down is complex compared to a flower that can simply be picked. A tree requires around 20 assets working together in game to accomplish our chopping mechanic. The colored clusters shown here visualize groupings and hierarchies in the tree that are used for wind animations.

Our stone doorways recently got doors attached, thank goodness, but did you notice the detail of the different sounds for the different door types. If you didn’t, its probably because our audio director’s really good at his job.  As you guys know, he records all the sound effects himself! He sent me a whole bunch of clips of his original audio capture, testing to find the right sounds for the doors.


As mentioned in the video, some enemies may now be roaming the map, so you’ll have to be extra vigilant. The soldiers on the Isle of Arrival, in particular, are extra scary when you’re still starting off and crafting decent gear. Here’s a small glimpse at your future playthrough:


As a treat for spooky season, here’s a new recording for a fun addition coming to our November patch. I will be providing no further context. What do you think it is?

Buildables Poll

While that’s the last of the behind the scenes previews for now, we do have one thing to ask of you! If you’re a fan of building in Dawn of Defiance and anxiously awaiting more build pieces and decor, please swing by this poll we’ve started that compiles the various buildable-related requests we’ve seen! We ask that you vote on the types of buildables you’d most like to see (or see first). PLEASE NOTE: The conclusion of this poll does not guarantee these buildables will be included in the next couple updates, but it will help our art team get a sense of which items players are most excited about.

Additional Disclaimer: You must be an existing Discord member to use the poll link below, as it will take you to channels with specific permissions. Please use the regular Discord link if you are not already a member.


-- DISCORD POLL --

That’s all for today’s news, but I’ll see you again on Halloween with our Temple Tracker “Haunted Crossing” build submissions and clips of the Playtrials: Tides of Triumph relay races! If we don’t catch you then, have a wonderful rest of your month and get excited for the update in November!

RETURN TO NEWS
December 4, 2024
Sisters of the Deep and Our Roadmap!

We teased our first major content update on our roadmap at the OTK Winter Expo!

November 22, 2024
November Patch Now Live!

Maces, Skeletons, the new Town Center, and More in our latest November Patch!

October 28, 2024
Important Upcoming Dates!

Hear about key dates this season and other behind the scenes developments!

November 19, 2024
"Mid" November News!

We're coming to the OTK Winter Expo, plus a patch date correction!

August 5, 2024
The 10 Day Countdown Begins

Here's a few things to know as begin the 10 day countdown to early access!

September 26, 2024
September Quality of Life Patch

Map markers, armorer previews, downed states, and more!

August 15, 2024
Welcome to Dawn of Defiance

Today, our Greek myth inspired survival craft launches into Early Access!

July 19, 2024
Dev Updates #2

Here's what's new in development as we near early access launch next month!

June 8, 2024
Our Launch Date Revealed!

Dawn Of Defiance launches into PC early access this Summer, August 15!

May 8, 2024
Announcing Dawn of Defiance!

Traega Games proudly reveals Dawn of Defiance, an open-world survival craft.

May 30, 2024
Dev Updates #1

Updates this month include relaxed weapon states & narrative objectives!

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