Developers Talk UI & UX
Happy March to all of our Defiers! Today we have a new episode of our Developer Talk Series, where we sit down to chat about upcoming features on our roadmap! Monday chats with art director Dwight and designer Micah about what players can expect to be changed or improved between menus, widgets, and tutorialization. As before, this episode has chapters marked if you would like to jump to a topic, but some of what we discuss includes: the current state of the UI, planned improvements to menus, the implementation process, art direction, and changes to the new player experience such as the new Compendium and auxiliary pop-ups.
This Talk Series is here to provide transparency on our development in-between major updates, so if you're seeking more detailed information as you wait for Sisters of the Deep, check out the ongoing playlist, including our last two episodes covering character creator, biome-survival, and early access:
DoD Developer Talk Series Playlist
As mentioned in the video, we will be revisiting the "Combat Overhaul" conversation topic at a later time, but trust I will save all player questions previously submitted! This will be the last episode before our behind-the-scenes deep dives for the upcoming Sisters of the Deep, our first major update on our roadmap that's still tracking for early Q2! Make sure to keep your notifications enabled and follow us on social to catch all the teasers!