February 7, 2025

Minor Combat Improvement Patch

Our minor patch this month brings you improvements to our current combat experience with new sword animations, better targeting, changes to ranges and timings, and various tweaks to smooth out multiplayer combat.  These changes are to better align us with the major update coming in early Q2, so expect more improvements to combat in the future.

Here are the changes you will see today:

0.1.7.0 Patch

IMPROVEMENTS

Backend adjustments and bugfixes to smooth out player combat in a multiplayer setting, such as addressing client-based desyncs.

Reworked how enemy targeting works for melee combat.

Added a chevron above your current target to denote who you are actively targeting.

Enemy health bars have also been adjusted to be more responsive and remain visible if you hold that enemy as a target.

New sword attack animations.

Player combat animations, timings, and ranges for gap closing have been adjusted.

Removed the "Gorgon’s Gaze" debuff. Debuff to be revisited when more combat improvements have been made.

Replaced the Soldier’s "Slow" debuff with "Weak."

Camera shake has been adjusted for certain scenarios, including the Skeleton spawn event.

BUG FIXES

Fixed an issue where combo attacks could occasionally fail after a Sprint attack.

Fixed an issue where certain attacks were still blocking Block and Dodge actions.

Fixed an issue with knockback direction when hit with certain AOE attacks.

Fixed an issue with Abandoned firing off multiple attacks at once.

Fixed an issue with Gorgons entering a passive state when interrupted during combat.

Fixed an issue that could cause the Golem’s boulder to explode prematurely.

Fixed an issue where clients would experience screen shake if Skeleton spawns were triggered by other players.

Fixed an issue with Stone Roofs displaying flickering textures when constructing.

Please continue to report your bugs to our Feature Up-Vote! If you have questions about this patch, please visit our Discord or Steam Discussions. You can email support@traega.com at any time.

UPDATE 2:30pm CT

0.1.7.1 HOTFIX

We have submitted a follow-up hotfix to correct a broken "Harvester" quest that had snuck into the patch. If you created a new world since the patch this morning and discovered the broken Harvester quest, you will need to recreate the world after downloading the hotfix.

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Besides hotfixes, our next update may be our first major content update with Sisters of the Deep! We'll tease more about this throughout the next couple months. Get excited!

Thank you!

RETURN TO NEWS
February 7, 2025
Minor Combat Improvement Patch

Smoothing out the combat experience to align with our next update!

January 21, 2025
Developer Talk Series!

Let's chat character creator, PvE biome design, player feedback, and more!

December 4, 2024
Sisters of the Deep and Our Roadmap!

We teased our first major content update on our roadmap at the OTK Winter Expo!

November 22, 2024
November Patch Now Live!

Maces, Skeletons, the new Town Center, and More in our latest November Patch!

October 28, 2024
Important Upcoming Dates!

Hear about key dates this season and other behind the scenes developments!

November 19, 2024
"Mid" November News!

We're coming to the OTK Winter Expo, plus a patch date correction!

August 5, 2024
The 10 Day Countdown Begins

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September 26, 2024
September Quality of Life Patch

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Welcome to Dawn of Defiance

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July 19, 2024
Dev Updates #2

Here's what's new in development as we near early access launch next month!

June 8, 2024
Our Launch Date Revealed!

Dawn Of Defiance launches into PC early access this Summer, August 15!

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Dev Updates #1

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Announcing Dawn of Defiance!

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