Developer Talk Series!
Wouldn't you believe it, we're already nearly a month into the new year!
Our team is currently testing a small patch that will hit you end of the month to continue smoothing out the combat experience. Progressing alongside this, we're deep in production of our Sisters of the Deep update coming early Q2. We're excited to start sharing more exciting teasers of that content in coming months.
In the meantime, we recently kicked off our Developer Talk Series! We've seen plenty of questions following our roadmap announcement, and we want to help you all have a better understanding of our vision for each planned feature and otherwise provide transparency on our development, so community manager Monday will be chatting with the developers in an ongoing audio series, one topic at a time!
Our first conversation with Game Director Tony and Art Director Dwight covers the "character creator," its progress and challenges! Take a listen here:
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In our second episode, Monday returns with Tony & Dwight, plus special guest Micah, to chat about "biome-based survival," as well as some general thoughts surroundig Early Access. The YouTube video is marked with chapters for anyone looking to skim! In this episode, we address:
Our thought process around picking features for our roadmap, and how we use player feedback without losing vision for our game.
Why select features are or aren't on our roadmap.
Why we chose to structure our updates around the biomes.
How physical map changes may affect existing players.
Our PvE design for biomes and teasing environmental hazards
The purpose of the locked portion of the map.
Listen here:
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In coming days, I will post a forum on Reddit, a thread in Discord, and a discussion post on Steam to source questions for our next episode's talking point. If you want to toss our developers a question, please join us in those places so you can be notified.
Beyond that, we will be back with the next patch in coming weeks. Stay tuned.
Thank you,
-- Traega Monday