January 21, 2025

Developer Talk Series!

Wouldn't you believe it, we're already nearly a month into the new year!

Our team is currently testing a small patch that will hit you end of the month to continue smoothing out the combat experience. Progressing alongside this, we're deep in production of our Sisters of the Deep update coming early Q2. We're excited to start sharing more exciting teasers of that content in coming months.

In the meantime, we recently kicked off our Developer Talk Series! We've seen plenty of questions following our roadmap announcement, and we want to help you all have a better understanding of our vision for each planned feature and otherwise provide transparency on our development, so community manager Monday will be chatting with the developers in an ongoing audio series, one topic at a time!

Our first conversation with Game Director Tony and Art Director Dwight covers the "character creator," its progress and challenges! Take a listen here:

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In our second episode, Monday returns with Tony & Dwight, plus special guest Micah, to chat about "biome-based survival," as well as some general thoughts surroundig Early Access. The YouTube video is marked with chapters for anyone looking to skim! In this episode, we address:

Our thought process around picking features for our roadmap, and how we use player feedback without losing vision for our game.

Why select features are or aren't on our roadmap.

Why we chose to structure our updates around the biomes.

How physical map changes may affect existing players.

Our PvE design for biomes and teasing environmental hazards

The purpose of the locked portion of the map.

Listen here:

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In coming days, I will post a forum on Reddit, a thread in Discord, and a discussion post on Steam to source questions for our next episode's talking point. If you want to toss our developers a question, please join us in those places so you can be notified.

Beyond that, we will be back with the next patch in coming weeks. Stay tuned.

Thank you,

-- Traega Monday

RETURN TO NEWS
January 21, 2025
Developer Talk Series!

Let's chat character creator, PvE biome design, player feedback, and more!

December 4, 2024
Sisters of the Deep and Our Roadmap!

We teased our first major content update on our roadmap at the OTK Winter Expo!

November 22, 2024
November Patch Now Live!

Maces, Skeletons, the new Town Center, and More in our latest November Patch!

October 28, 2024
Important Upcoming Dates!

Hear about key dates this season and other behind the scenes developments!

November 19, 2024
"Mid" November News!

We're coming to the OTK Winter Expo, plus a patch date correction!

August 5, 2024
The 10 Day Countdown Begins

Here's a few things to know as begin the 10 day countdown to early access!

September 26, 2024
September Quality of Life Patch

Map markers, armorer previews, downed states, and more!

August 15, 2024
Welcome to Dawn of Defiance

Today, our Greek myth inspired survival craft launches into Early Access!

July 19, 2024
Dev Updates #2

Here's what's new in development as we near early access launch next month!

June 8, 2024
Our Launch Date Revealed!

Dawn Of Defiance launches into PC early access this Summer, August 15!

May 30, 2024
Dev Updates #1

Updates this month include relaxed weapon states & narrative objectives!

May 8, 2024
Announcing Dawn of Defiance!

Traega Games proudly reveals Dawn of Defiance, an open-world survival craft.

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